中文体育类核心期刊

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中国高校百佳科技期刊

董缘, 魏少华. 国产电竞赛事中的中国传统文化传播——以国产古风电竞《剑网3》竞技大师赛为例[J]. 上海体育学院学报 , 2020, 44(7): 85-94. DOI: 10.16099/j.sus.2020.07.010
引用本文: 董缘, 魏少华. 国产电竞赛事中的中国传统文化传播——以国产古风电竞《剑网3》竞技大师赛为例[J]. 上海体育学院学报 , 2020, 44(7): 85-94. DOI: 10.16099/j.sus.2020.07.010
DONG Yuan, WEI Shaohua. Dissemination of Traditional Chinese Culture in Domestic E-sports Event: Taking the Ancient Style E-sports Jianwang 3 Athletic Masters as an Example[J]. Journal of Shanghai University of Sport, 2020, 44(7): 85-94. DOI: 10.16099/j.sus.2020.07.010
Citation: DONG Yuan, WEI Shaohua. Dissemination of Traditional Chinese Culture in Domestic E-sports Event: Taking the Ancient Style E-sports Jianwang 3 Athletic Masters as an Example[J]. Journal of Shanghai University of Sport, 2020, 44(7): 85-94. DOI: 10.16099/j.sus.2020.07.010

国产电竞赛事中的中国传统文化传播——以国产古风电竞《剑网3》竞技大师赛为例

Dissemination of Traditional Chinese Culture in Domestic E-sports Event: Taking the Ancient Style E-sports Jianwang 3 Athletic Masters as an Example

  • 摘要: 随着互联网应用技术的开发以及网民娱乐消费能力的增长,电子竞技(以下简称"电竞")成为当前互联网产业的"蓝海",也成为各种文化传播的重要载体。基于文化全球化的背景,分析电竞产业中的中国传统文化传播问题。以国产古风电竞赛事代表——《剑网3》竞技大师赛的游戏设计为关注点,回顾电竞在中国的发展历程,分析中国传统文化在电竞情节设计、版图设计、人物审美形象等方面的具体体现,结合对电竞玩家的访谈和问卷调研,揭示国产电竞在中国传统文化传播中的积极作用(国学、国风成为电竞设计与传播的文化依托)与存在的主要问题(中国本土电竞品牌有待打造等)。

     

    Abstract: With the development of Internet application technology and growth of users' entertainment consumption capacity, e-sports become a popular industry. Based on the background of cultural globalization, the dissemination of traditional Chinese culture in the "e-sports" industry is focused on.Through the Jianwang 3 Athletic Masters, the development of e-sports in China is reviewed, and the embodiment of Chinese traditional culture in e-sports plot design, layout design, character image in aesthetics and other aspects is analyzed. Relying on the data extracted from the questionnaire survey and interview for the players, the positive role of domestic e-sports is analyzed in the dissemination of Chinese traditional culture such as sinology and national style being the cultural support for e-sports design and communication, and the existing problems in the cultural dissemination, such as lack of localized e-sports brands in China.

     

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