Abstract:
In the context of the rising practice and theoretical exploration of metaverse and the continuous support of new technologies to the development of sports, it is necessary to deconstruct the relationship between metaverse and sports development from a multidisciplinary perspective. To this end, the journal invited 8 experts from different disciplines to focus on the theme of "Metaverse and the Future of Sports" for academic discussion. CHENG Zhili, editor of Jiangsu Research Institute of
Sports Science, believes that once entering the sports field from the existence of the sense of reality of the living world, people get fun in the state of the game. The game in which the body is present is self-contained with the player online and the viewer engaged in. People start from games and culture is born from games while sports break free from the value premise of social construction and return to the "emotion ontology". Therefore, in the sense of games to create people, the future of sports directs into the metaverse, and sports have become an immortal cultural field. Professor YI Jiandong of Wenzhou University believes that human civilization is the result of the comprehensive action of human physical strength and intelligence. The pursuit of balanced development and integration of the body, spirit and will of the Olympic Movement is the rational logic of human development. The metauniverse constructs a new world through human-computer interaction and computing power integration to shape new sports scenes, but it can not replace the civilization pursuit of human beings to strengthen, beautify and optimize physical abilities. Professor LU Yunting of Shanghai University of Sport believes that the metaverse is a virtual entity with elements of brain science, biological evolution and upgraded big data, which is the product of the integration of natural science and the spirit of contract with individual experience and creativity under the constraints of the patent system. Science has independent adjudication significance, and not all ethnic communities in the world today have embraced science, and people understand science more as scientism. Compared to sports, the metaverse is more closely related to games. ZHANG Zhen, an associate professor of East China Normal University, believes that the dis-embedding and dis-embodying produced by the metaverse will completely change the sports that use the body as an ontology. At present, the path of sports metacosmization mainly includes brain-computer fusion, consciousness upload and somatosensory simulation, and different technical paths will likely move towards the three futures of "25th Universe", "The Play's Sports" and "Post-human Body Movement". Professor DUAN Weiwen of Chinese Academy of Social Sciences believes that with the development of metaverse as the vision of the next generation of digital technology, it will not only build a world that meets subjective expectations or wishes for human subjects, but also become the generation space of pan-subjects such as virtual avatars and digital people. Virtual influencers with "their own lives" have come into being, which will bring subversive changes to sports cognition and physical education, and bring new opportunities and challenges to sports communication. Professor LYU Naiji of Southeast University believes that sport is an indescribable skill implicit knowledge, inherited from mammals, related to the Moravik's paradox, also in the acquired training. Big data helps to enhance the implicit knowledge of skills and make it explicit. The metaverse provides a variety of scenes and reality learns from virtual world. Blockchain builds a bridge between coaches, athletes and technicians, running through the spirit of sportsmanship and craftsmanship. Professor XU Yingjin of Fudan University believes that the fairness of sports competitions is mainly established on the reciprocity of the software and hardware conditions of both sides of the competition. The addition of metaverse devices may undermine this equivalence, because the detection of the intrinsic performance of metaverse devices is likely to exceed the capabilities of traditional sports organizers, resulting in unfair results. Professor WANG Jun of Zhejiang University believes that the realization of the metaverse depends on the immersion of the subject, and the feeling of the living world in which the subject is located, including the sense of body, constitutes the basis of this subject experience. The metaverse is only an extension of the living world, and if it is believed that the metaverse can replace the living world and detach it from the finiteness of the body, it will eventually only lead to negative consequences such as the degradation of the subject's ability to act, the weakening of the ability to communicate, and the marginalization of the body and life experience.